> For the complete documentation index, see [llms.txt](https://coin-musme.gitbook.io/coin-musme-white-paper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://coin-musme.gitbook.io/coin-musme-white-paper/english-1/5.-arena-battle/result.md).

# 5.4 Result

<figure><img src="/files/bPUNCS6T8Mm3zVH1rJvO" alt=""><figcaption></figcaption></figure>

* After the battle concludes in all five stages, the result screen is displayed. 3 or more wins out of 5 matches will result in a win, and 2 or less wins will result in a loss. Winning earns you arena points, while losing deducts arena points. If there is a promotion or demotion in the arena rank, it will be indicated on the screen.
* The following results will then be displayed

<table data-header-hidden><thead><tr><th width="149.5"></th><th></th></tr></thead><tbody><tr><td>Reward CP</td><td>The CP acquired by the idol will be displayed. The CP acquired is calculated by multiplying the base reward for each arena rank by a coefficient based on the idol's PP and the number of arena battles won.</td></tr><tr><td>Experience Points</td><td>Experience points are set according to arena rank, and a set amount of experience points are earned regardless of whether you win or lose.</td></tr><tr><td>Skill Level</td><td>Skill level increases will be displayed. Only when you win a battle, the increase in skill level is determined by a probability based on the set value for each skill and arena rank.</td></tr><tr><td>Drops</td><td>The result of obtaining a gift box will be displayed. Only when you win a battle, the gift box drops are determined by the Idol's luck value and arena rank; the higher the luck value and arena rank, the higher the drop rate and the higher the probability of obtaining a rare gift box.</td></tr></tbody></table>
