📁
Coin Musme White Paper
English
English
  • 1.ABOUT TOKEN
    • 1.1 To token holders
    • 1.2 About Musme Coin (MSM)
  • 2.About CoinMusme
    • 2.1 "Creating a Global Role Model for Play to Earn that Generates New Excitement"
    • 2.2 Features of CoinMusme
    • 2.3 Worldview
    • 2.4 Characters(Musme)
    • 2.5 Game Cycle
    • 2.6 Tokens and Points
    • 2.7 Idol and Gacha
  • 3. Game Start
    • 3.1 Starting the Game
    • 3.2 Home Screen
    • 3.4 Wallet Management Screen
    • 3.5 Menu Screen
    • 3.6 Chat
    • 3.7 Fraud prevention
  • 4. Character
    • 4.1 List of Managed Idols
    • 4.2 Idol Parameter
    • 4.3 Idol Level
    • 4.4 Idol Skill
  • 5. Arena Battle
    • 5.1 Arena Rank
    • 5.2 Deck Assembly
    • 5.3 Arena Battle
    • 5.4 Result
    • 5.5 High & Low
    • 5.6 CP Ranking
  • 6. Price Prediction Race
    • 6.1 Price Prediction Race
    • 6.2 Voting
    • 6.3 Checking Midway Progress
    • 6.4 Reviewing Results
  • 7. Shop・Marketplace
    • 7.1 Items
    • 7.2 Shop
    • 7.3 Marketplace
  • 8. Economics
    • 8.1 Operation Unaffected by MSM Fluctuations
    • 8.2 Ecosystem
    • 8.3 Tokenomics
Powered by GitBook
On this page
  1. 5. Arena Battle

5.4 Result

Last updated 5 months ago

  • After the battle concludes in all five stages, the result screen is displayed. 3 or more wins out of 5 matches will result in a win, and 2 or less wins will result in a loss. Winning earns you arena points, while losing deducts arena points. If there is a promotion or demotion in the arena rank, it will be indicated on the screen.

  • The following results will then be displayed

Reward CP

The CP acquired by the idol will be displayed. The CP acquired is calculated by multiplying the base reward for each arena rank by a coefficient based on the idol's PP and the number of arena battles won.

Experience Points

Experience points are set according to arena rank, and a set amount of experience points are earned regardless of whether you win or lose.

Skill Level

Skill level increases will be displayed. Only when you win a battle, the increase in skill level is determined by a probability based on the set value for each skill and arena rank.

Drops

The result of obtaining a gift box will be displayed. Only when you win a battle, the gift box drops are determined by the Idol's luck value and arena rank; the higher the luck value and arena rank, the higher the drop rate and the higher the probability of obtaining a rare gift box.